Super Smash Bros. Melee - Classic Mode - Part 22 [Mario]

2016-11-01 1

Character Mod used for Mario: Dark Mario\r
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This is part 22 of my Super Smash Bros. Melee Lets for the Nintendo Gamecube, played on Dolphin Emulator! In this part, we play as the Plumber, Hero, and Resident of the Mushroom Kingdom, Mario!\r
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With Mario Transitioning into Melee from SSB64, he has received a mix of buffs and nerfs (neither being buffed or nerfed), yet is a weaker character overall compared to his SSB64 incarnation.\r
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Buffs:\r
+ New Forward Smash that is stronger, faster, has more range, & does 1% more damage\r
+ Increased Walking/Dashing Speed\r
+ Wavedash as another movement option\r
+ Faster Up Tilt for combos\r
+ Up Smash has faster start up/ending lag\r
+ Faster Down Smash\r
+ Neutral Air has higher knockback scaling\r
+ Faster back aerial with less start up lag\r
+ New Forward Aerial can meteor smash\r
+ New Down & Up throw for chaingrabs\r
+ New Side Special for extended recovery option and a great edgeguarding tool\r
+ Mario Tornado strikes faster\r
+ Fireballs have less ending lag & travels faster\r
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Nerfs:\r
- Dash attack deals less damage/knockback\r
- All tilts deal less damage/knockback\r
- Up Smash no longer the strongest & deals less damage/knockback (surpassed by Pikachu, Fox, etc.)\r
- Down Smash does less damage (16% in front, 10/12 behind)\r
- New Back Aerial does less damage/knockback\r
- Up aerial does 1% less damage and sourspot no longer combos into itself.\r
- Down aerial does significantly less damage (from 24% in Smash 64 to 10% in Melee); Also hits 7 times instead of 8, and can no longer be setup into and up tilt or up aerial.\r
- Fireball is smaller and do 1% less damage\r
- Mario Tornado no longer meteor smashes, and gains less distance in the air, hindering Marios recovery\r
- Super Jump Punch gains less distance\r
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Source: \r
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